Garm Stormbright, male gold dwarf paladin, head of the shrine to Berronar Truesilver called the Argent Hearth, younger brother to Tarn, elder brother to Karl. Really, really doesn’t want to be Captain of the Town Watch.
A broad-shouldered, bronze-skinned dwarf in his prime, Garm has a beard that is unusually gray for one not yet middle-aged. He almost always wears a massive iron gauntlet on only his left arm. Even though he laughs deeply and smiles easily, his flinty eyes betray regret for a life of violence. Unless another member of his family is directly in harm’s way, Garm will never attack another sentient creature, even to defend himself.
Quote: “For once in my life, I just want to live in peace.”
Garm does not know it, but he is being tested by Berronar
Truesilver to one day become her Chosen, a mortal being imbued with special divine power to serve a special purpose. As such, he has potent divine abilities (though he does not realize their origin). Garm is a warlord, but he also gains the Innate Spellcasting trait, as follows:
• Innate Spellcasting. Garm’s spellcasting ability is Charisma (spell save DC 16). He can innately cast the following spells, requiring no material components:
• 1/day: detect evil and good, banishment, calm emotions
• 3/day: cure wounds (as a 4th-level spell)